Scenarios are mission maps that make up the story line of Impire. Each scenario takes place in a different location and has a series of main objects as well as some optional side quests.
At the start of each scenario the player starts with some Workers, a small amount of mushrooms and materials, and in some cases a special unit in a mostly empty dungeon. In most scenarios the dungeon starts with a Mushroom-room which must be repaired and a stockroom. Other rooms can often be reached by creating hallways and usually contain enemies guarding treasures, objects, or new Room Types.
In each scenario player has to re-acquire many of the room types and units that they had previously unlocked by spending DEC points in the Index Dungeonis.
Chapter 1[edit | edit source]
Act 1[edit | edit source]
Oscar von Fairweather summons you to the mortal realm with promises of world domination, but before getting into his plans he wants you to prove yourself by eliminating his former classmate Malister Crueely.
Act 2[edit | edit source]
Malister Crueely had some barrels of rotten meat in his basement and Oscar von Fairweather comes up with a scheme to infect his home town, Babarbia, with a deadly virus.
Act 3[edit | edit source]
Your last task to complete before Oscar reveals his plans is to eliminate his former co-conspirator, King Shonan of Babarbia.
Act 4[edit | edit source]
Oscar reveals some of his plans, but along the way he wants to stop by the ruins of Thallis to recover an ancient artifact, the Dust of Broken Hearts.
Chapter 2[edit | edit source]
You will set forth on your journey of Evil by recruiting allies to your schemes.
First stop are the Minotaurs and their mighty leader Chief Red Bull. You must defeat him in solo combat, i.e Baal is the only one allowed in the arena with him, all other minions will suffer the debuffing effect of instant death. But do not fear, Baal can get his hands on a powerful drink just before you do the dance of death with the mighty Red Bull.
For all of you too lazy to use your brains, the way to get into the chambers of the Red Bull requires a code using the lights. The combination is from left to right ( with the door you come in of on the left, and the large statue standing to the right) Purple-Blue-Red-Yellow-Green.
Your attempts to be truly evil also backfire from earlier missions as F.A.K.E arrive to inform you that attempts by bloodthirsty orc shaman, notorious Hitmen and Zealots of the Inquisition have been thwarted by your meddling. You try to redeem your reputation, but who knows if you will again save innocent lives and bellyflop into the plans of evil.
Chapter 3[edit | edit source]
Chapter 4[edit | edit source]